vimeos

Wobbly.

Illustrator Ninja.

Both Victoria Park London gigs were unique and amazing (add superlatives as required).



For instance, on the planet Earth, man had always assumed that he was more intelligent than dolphins because he had achieved so much - the wheel, New York, wars and so on - whilst all the dolphins had ever done was muck about in the water having a good time. But conversely, the dolphins had always believed that they were far more intelligent than man - for precisely the same reasons.Douglas Adams
Instead of making ET into a Pac-Man-type game, Warshaw tried a more original idea. He had favored a design that was more story-based in hopes of creating a game that would capture some of the sentimentality he saw in the original film, but eventually ended up scrapping some of his own ideas due to time limitations. Ultimately, Warshaw designed a game based on what he believed could be reasonably programmed in the amount of time he had available to him. The basic design was worked out in two days, at the conclusion of which Warshaw presented the idea to Kassar before proceeding to spend the balance of the allotted five weeks writing, debugging, and documenting about 6.5KB of original code.
ET is also notable for being the first video game to "credit" a graphics artist, with the initials of ET's artist, Jerome Domurat, being hidden as an Easter egg."
The box of Big Rigs states that the player may "race trucks across the country, with cops chasing them." GameSpot considered this description of the game to be nothing more than "horrible, horrible lies", since there are no police in the game. Additionally, they pointed out, the computer-controlled opponent vehicles have no AI and never move from the starting position, making even the description of the gameplay as a "race" questionable.
I am lying. Really? Then I am lying when I say I am lying; therefore, I am not lying. Yikes. But if I am not lying then I am not lying when I say I am lying; therefore, I am lying. Double yikes. Not enough yet? Okay, consider the immortal quip of the great American philosopher Homer Simpson: “Oh Marge, cartoons don't have any deep meaning; they're just stupid drawings that give you a cheap laugh.” If cartoons don't have meaning, then Homer's statement is meaningless (not merely a philosopher, the man is a cartoon character); therefore, for all we know, cartoons have meaning. But then Homer's point is... Doh! Just say it ain't true. Ain't true? No, please, don't say it ain't true! Because if it ain't true then ain't true ain't true, and so...Link
1. Ideas aren't physical. Regardless of the legalities, treating ideas as possessions insults their vast combustive power. Jefferson put it best:
The moment [an idea] is divulged, it forces itself into the possession of everyone, and the receiver cannot dispossess himself of it. He who receives an idea from me, receives instruction himself without lessening mine; as he who lights his taper at mine, receives light without darkening me.
2. Ideas aren't worth jack unless other people can put them to use.
3. Ideas won't change the world unless others can improve on them.
4. Ideas grow by participation, not isolation.
"Now you're thinking with portals"



"As an energy company we know that we have a huge responsibility to tackle climate change and we are acting now to change our business to meet this challenge. We want to help our customers to make a difference too, but we understand that it isn't easy being green"


Cave Story is a jumping-and-shooting action game.
Explore the caves until you reach the ending.
You can also save your game and continue from where you left off.

